What is this?
The realtime network is a graph that shows the interactions between characters as they happen in real time. This shows an approximation of the proximity of characters, but NOT where they are located on a continent
Each cluster of nodes represents a cluster of charactes who have recently interacted with each other. Nodes will zoom around as they interact with different characters
Only the most recent 3 minutes of events are used to build this graph. The following events are used:- All: Kills, assists
- Medic: Heals, revives, shield repairs
- Engineer: Resupply, MAX repairs
Circles/Nodes
Each node represents a single character. You can click on a node to see more information
Every node has connections to other nodes, drawn as lines between nodes
Connections/Edges
Each edge is weighted based on how many interactions took place between characters, and how long ago those events took place
The color of an edge is will scale on the weight of a connection. A white edge is a strong connection, with lighter edges reprsenting weaker connections
Controls
Auto update: Will the graph update with new data periodically?
Show team: Will characters be colored based on what faction they are, or what team they are currently on (such as NSO or Nexus)
Character search: Filter the displayed nodes that match the input (case-insensitive)
Allowed connections: What connections will be included in the graph? All is all connections. Ally is connections only between characters on the same faction, and enemy is connections only between characters on different factions
Layout method: What method will be used to move the nodes around and cluster them. The recommended option will use Force for smaller node counts, and ForceAtlas2 for larger graphs
Reset graph: Reset the graph to its initial state, useful if data is too clumped